SECTION 9: HEIST & ROBBERY CONDUCT
High-stakes criminal activities, such as bank robberies, armored truck heists, and jewelry thefts, are meant to create immersive, story-driven moments between criminals and law enforcement. To preserve fairness and realism, all participants — criminals, hostages, and police — must follow these guidelines. Violations will result in severe disciplinary action due to the impact these scenarios have on the entire server.
9.1 – OVERVIEW
Heists are roleplay-centered events, not just opportunities for payouts. All planning, execution, and aftermath should be driven by story and character motivation, not solely by profit or combat.
9.2 – COOLDOWNS
Tier 3 Violation You may not commit another heist of the same type until its cooldown expires. Cooldowns begin when the previous heist concludes (escape, arrest, or scene end). Returning to the same location before the cooldown resets is considered powergaming.
Cooldown Timers:
Union Depository: 5 hours
Pacific Standard Bank: 4 hours
Blaine County Bank: 3 hours
Fleeca Banks: 2 hours
Vangelico Jewelry Store: 1 hour
24/7 Convenience Stores: 45 minutes
House Robberies: 30 minutes
9.3 – CREW SIZE LIMITS
Tier 2 Violation (Escalates for repeated abuse) The following limits include all participants in the heist: gunmen, lookouts, and getaway drivers. Exceeding these limits unbalances law enforcement response and will result in punishment.
Union Depository: 12 max
Pacific Standard Bank: 10 max
Blaine County Bank: 8 max
Fleeca Banks: 6 max
Vangelico Jewelry Store: 6 max
Convenience Stores: 4 max
House Robberies: 2 max
9.4 – HOSTAGE RULES
Tier 3 Violation
Hostages must be unrelated civilians — you cannot stage friends, alts, or fake hostages.
Hostages cannot be robbed or killed unless negotiations fail entirely and police refuse reasonable demands.
Executing a hostage triggers lethal escalation by law enforcement and additional in-character consequences.
9.5 – STAYING IN THE SCENE
Tier 3 Violation Once a heist begins, you must remain committed until it naturally concludes. Leaving mid-scene to avoid consequences, reset events, or bypass RP is considered fail roleplay.
9.6 – REALISM & POWERGAMING
Tier 4 Violation All actions during a heist must remain realistic:
No glitching loot into unreachable areas.
No ignoring visible law enforcement presence.
No fleeing before negotiations occur.
Escapes and tactics must align with believable roleplay — no exploiting game physics.
9.7 – HOUSE ROBBERY GUIDELINES
Tier 2 Violation
Maximum 2 players per house robbery.
Must roleplay searching rooms realistically (no “spam looting”).
If confronted by police, handle the encounter seriously; unrealistic fleeing (e.g., window exploits) is prohibited.
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