infoSECTION 7: RULES OF ENGAGEMENT & KILL REQUESTS (K.R)


Faction wars are some of the most intense and storyline-defining events in ImpulseRP. Because they can impact entire groups, alliances, and long-term narratives, strict Rules of Engagement (ROE) and Kill Request (K.R) procedures are in place. These ensure conflicts remain fair, immersive, and story-driven rather than chaotic or grief-oriented.


7.1 – Faction Conflicts

A faction conflict begins when two or more organized groups engage in hostile actions toward each other. This hostility can start small — like disrespectful tagging — and gradually evolve into major shootouts or full-scale wars. The expectation is that every stage of escalation feels natural and justified.


Stages of Conflict Escalation

Conflicts should progress through four major stages:

1. Non-Violent Provocations

  • Examples: graffiti on rival turf, disrespectful public comments, minor trespassing.

  • Purpose: signals brewing tension without triggering immediate violence.

  • Rule: These provocations shouldn’t lead straight to shootouts — they’re intended to set the tone and create RP buildup.

2. Escalating Tensions

  • Examples: repeated threats, stalking rivals, stealing low-value items.

  • Purpose: tensions rise and both factions begin preparing for possible retaliation.

  • Rule: Still not time for heavy combat; this stage should generate fear, tension, and storyline, not instant deathmatching.

3. Direct Confrontations

  • Examples: fistfights, armed intimidation, small robberies, or targeted assaults.

  • Purpose: tensions boil over into physical altercations but still allow for retaliation escalation rather than all-out war.

4. Full-Scale Conflict (Faction War)

  • Examples: coordinated shootouts, kidnappings, ambushes, organized hits.

  • Purpose: represents the highest level of faction hostility and usually coincides with Player Kill (P.K) or Character Kill (C.K) authorizations and staff oversight.


Conflict Boundaries

  • Respect Civilian RP: Do not drag uninvolved civilians into faction beef.

  • Conflict Logging: Every interaction (provocation, escalation, confrontation) must be logged in your faction thread with screenshots or clips.

  • Organic Growth: Skipping stages (e.g., tagging turf → instant shootout) will result in staff intervention or strikes.


7.2 – Kill Types: P.K vs. C.K

Understanding the difference between Player Kills (P.K) and Character Kills (C.K) is crucial:


Player Kill (P.K)

  • Definition: A P.K temporarily removes your character from the ongoing conflict but does not permanently kill them.

  • Restrictions:

    • After being P.K’d, you cannot return to the fight or use another character to stay involved.

    • You may still exist in the city, but must avoid any further attacking interactions with the rival faction.

  • Requirements:

    • Must be fully recorded (clip must include lead-up, RP initiation, and execution).

    • Must follow all RP rules (no rule breaks, unrealistic kills, or random deaths).

  • Void Exceptions:

    • P.Ks cannot be voided unless staff explicitly approves due to clear rule violations (e.g., RDM during the kill).


Character Kill (C.K)

  • Definition: A C.K is a permanent death — your character is removed from the storyline entirely.

  • Approval Required:

    • All C.Ks must be requested and approved through the Kill Request (K.R) system.

  • Requirements:

    • Must have valid IC justification (e.g., betrayal, murder of faction leadership, repeated high-level conflict).

    • Must have substantial RP build-up (minimum 8 significant hostile interactions beyond verbal threats).

    • Must document all escalation (screenshots, logs, video evidence).

    • The target must be fully incapacitated (“flat backed”) when executed.

  • Special Cases:

    • If a rival faction disrespects dead members, this may count toward justification.

    • Law enforcement may be subject to C.Ks if directly involved in faction wars.


7.3 – Kill Request (K.R) Procedure

A Kill Request is the formal process factions must follow to seek approval for a Character Kill (C.K).


Step-by-Step Process

  1. Submit K.R Ticket:

    • Use the official Faction ticket system in Discord.

    • Include: reason for kill, target info, supporting evidence (logs/screenshots).

  2. Provide Build-Up Evidence:

    • Show minimum eight hostile interactions building to the kill (e.g., robberies, shootouts, kidnappings).

    • Must demonstrate a clear storyline leading to the kill — not just random attacks.

  3. Wait for Approval:

    • Faction Management reviews justification, timeline, and RP quality.

    • Only after approval can the kill be attempted.

  4. Execution Requirements:

    • Must be fully documented (video of entire event).

    • Target must be incapacitated (no mid-fight executions).

    • Must follow all ROE and server rules during the kill.


7.4 – Rules of Engagement (ROE)

These are the combat-specific rules that govern faction conflicts and wars:


Escalation & Justification

  • Factions must always escalate gradually — you cannot go from insults to full-blown warfare in one day.

  • Guns should only come into play after proper escalation. Example:

    • If your members are repeatedly attacked with melee weapons, firearms may become justified after several incidents.


Combat Conduct

  • High Ground Shooting: Prohibited unless realistically defensible (e.g., rooftops with accessible ladders/stairs).

  • 3-Point Shooting Rule: Shooting from across the street into rival territory counts as valid — but excessive distance sniping will be voided.

  • Pinpoint Rule: Street gang factions must properly identify enemies (“What set you claim?”) before opening fire.

  • No Double Attacks: Do not hit a rival faction back-to-back without giving them time to recover or respond (e.g., ambushing twice in the same day).


Frequency Limit

  • After four major shootings between two factions in seven days (2 attacks, 2 defenses), Faction Management must review before allowing escalation to continue.

  • Any further conflicts without review will result in administrative penalties or forced cooldown.


C.K War Rules

  • Once a C.K War is approved, all kills become permanent (characters must be deleted).

  • This applies to both illegal factions and law enforcement actively engaged in the war.

  • All hostile actions must be logged for review (clips, screenshots, summaries).


Behavioral Standards

  • Injuries must be roleplayed realistically — no instant recovery.

  • Avoid random harassment of uninvolved civilians.

  • Creative RP (music disses, graffiti, staged events) is encouraged — but must still follow escalation and ROE.


Severe Violations

Breaking ROE (e.g., skipping escalation, mass RDM, unrealistic tactics) can lead to:

  • Immediate faction strikes

  • Suspension of war rights

  • Faction disbandment or permanent bans for leadership/members


7.5 – Summary

  • Conflicts must feel earned — not forced or random.

  • P.K removes you from the fight; C.K removes you from the server’s storyline.

  • Kill Requests (K.R) are mandatory for permanent deaths.

  • All actions must be documented and follow escalation stages.

  • Breaking ROE can end your faction’s status.

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