SECTION 2: FACTION TYPES & MEMBERSHIP LIMITS
ImpulseRP factions are divided into specific categories to maintain balance, diversity, and structured roleplay across the criminal landscape. Each category has unique characteristics and restrictions to prevent oversaturation and ensure meaningful conflicts.
2.1 – Cartels
Limited to three total cartels at any given time.
Cartels are large-scale criminal organizations responsible for the distribution of narcotics and weaponry to other groups in the city.
Examples may include multi-national or family-based organizations with strong supply networks and hierarchical leadership.
Cartels may not overlap territories with other cartels unless territory is formally contested in roleplay.
2.2 – Motorcycle Clubs (MCs)
Limited to three lore-based MCs (e.g., The Lost) and five non-lore MCs, for a maximum of eight active MC factions.
MCs operate around brotherhood, biker culture, and territorial dominance, often controlling trade routes and rural regions.
MCs may not overlap territory with another MC unless conflict is roleplayed and approved.
2.3 – Organized Crime Groups
No limit on the number of organized crime factions (e.g., Mafia, Triads, Irish Mob, Russian Mob).
These factions operate in smuggling, extortion, and white-collar crimes rather than street-level activity.
Organized crime factions may not claim territory already controlled by another organized group unless won through conflict roleplay.
2.4 – Street Gangs
No limit on the number of street gangs.
Gangs represent local crews and neighborhood-based groups, often involved in drug sales, robberies, and street-level turf wars.
Street gangs may not overlap turf with other gangs unless conflict is initiated and played out in roleplay.
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